1996 Peace Games at Yale Curriculum Summary
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Introduction
The Peace Games at Yale Curriculum has been expanded and extensively revised for 1996. Now in it's third year, Peace Games has grown from a four session program in 1993 to an eight session curriculum. The most significant changes involve the addition of a new lesson and the refinement of the existing material.
After extensive review by the Peace Games staff , "Conflict Escalators and De-escalators" was expanded and broken into two separate lessons to allow classes to focus more on these important and central concepts. The game making part of the curriculum was also divided into two weeks and expanded into a more functional component of the curriculum. An entirely new lesson was added; "Violence and Conflict," which examines the complex and pivotal role that violence and weapons can play in escalating a conflict to potentially dangerous levels.
In making these changes, which come as a result of two years of teaching in New Haven as well as a continuing dialogue with other Peace Games Organizations, we feel we have produced a curriculum that is innovative and educational, in keeping with the spirit in which Peace Games was founded.
Peace Games at Yale is designed as an eight session program to be taught during the school day as a normal part of the student's daily curriculum. The program emphasizes group cooperation and conflict resolution as a constructive means to solve problems and achieve group goals. The workshops teach various elements of these concepts by using a combination of games and discussion activities, culminating in a group designed "Peace Game," which demonstrates the concepts learned by the students during the program.
Session 1 Introduction to Peace Games and Creating a Language for Conflict
The goals of session 1 are to introduce the philosophy and responsibility of the Peace Games program and to allow students to develop a language for defining and examining conflict in its different levels. Conflicts examined range from global and national issues to local and personal ones.
I. INTRODUCTION
Peace Games at Yale teaches conflict resolution skills to middle
school students in Connecticut through playing and creating cooperative
games. Based on the observation that we learn more effectively
by doing and creating than by listening and studying, we will
be using creative group learning to teach the concept of cooperative
problem solving.
II OPENER/ ICEBREAKER
Students play activities designed to break the ice and establish a rapport between the students and teachers and encourage the students to become comfortable with one and other. These include the Adjective Name Game, Think! and Crossing the Line.
III. DEFINING CONFLICT
This activity examines definitions of conflict supplied by the students during a group discussion. The activity encourages students to draw upon examples from their own experiences as well as local and national current events.
IV. CONFLICTS IN THE NEWS
Students are encouraged to select articles from newspapers provided by the instructors and define the elements that contribute to and perpetuate the conflict in the story. Students then discuss their own personal views on the event and suggest possible solutions.
V. CONFLICT WAVE (OPTIONAL)
The class is presented with a story which illustrates the three settings of conflict: setting, action and resolution.
VI. CLASS DISCUSSION
In this activity, students discuss the positive and negative aspects of conflict. For instance, a conflict is a good way to externalize viewpoints, or to make your opinion known. What is tricky, though is to identify when and how conflicts get out of hand. It isnít healthy to insult each other to get out frustration
Session 2: Conflict Escalation
The goals of session two are to examine the different stages of conflict and practice methods to inflame a potentially conflictive situation.
I. INTRODUCTION TO CONFLICT: A CASE STUDY
Students learn about conflict and its components, causes and effects.
II. OPENER: TREASURE HUNT
Students go on a Treasure Hunt, searching for students who have attributes similar to those on the provided Treasure Hunt map. Students learn about each other and
III. CONFLICT AS A CASE STUDY.
A roleplay in which two teachers act out an argument wihich ends in a fight. The students then discuss the various actions that make the conflict get worse.
IV. THE CONFLICT STAIRCASE
This activity introduces the idea of conflict progression. It
uses the metaphor of a staircase to graphically represent the
different stages in the growth of a conflict from a minor dispute
to a major conflict or fight.
V. BRAINSTORMING ESCALATORS
Students are introduced to the concept of an escalator as something which worsens a conflict. The students then think up a list of escalators, which will be used in the take home activity.
VI. CHOOSE YOUR OWN ESCALATOR
Teachers and later students role play a conflict in three rounds. In the first round there is no escalation of the conflict, but in successive rounds the teacher and later the students 'throw in' escalators, and the role-players react by incorporating them into the skit, using them to make the conflict worse. Students examine several factors in the conflict, such as the factors that caused the conflict to escalate as it did, what each person did to further the conflict, and what causes conflicts to get worse.
VII. Take home activity: Exploring Descalators
Students are given out cards and assigned an escalator that was generated from the lesson. The students take these home and think up ways in which the escalator can be reversed.
VIII. Closing Activity: Alien Shoe Tie
Students assemble in a group and pretend that the teacher is an
'alien' from another world. The alien needs to tie its shoe, and
it needs your help. The alien is very attentive, and very unsure
of itself. Therefore, the alien will understand English, but it
will do EXACTLY what it is told. The alien can also listen to
only one voice at a time: if it hears too many people talking,
it will get easily confused. For example, when told to pull the
tongue, the alien will reach into its mouth and pull its tongue.
Students have to cooperate and work together to give the alien
specific instructions so that the alien (and the group) can reach
their goals.
Go Back
Session Three lets students examine the idea of De-escalators; things which diffuse a conflict and bring it to an amicable resolution.
I. OPENER: CIRCULAR BALL TOSS.
Students gather in a circle. One student takes a ball and throws it to another student, calling out his or her name. This continues until everyone has had the ball once. A second, and third balls are added to get students to work cooperatively at tossing the balls so that everyone recieves each ball at least once.
II. REVIEW OF LAST WEEK
The basic concepts of conflict escalation and descalation are reviewed for the students.
III. BRAINSTORMING DE ESCALATORS
Students share the deescalators that they came up with while doing their take home activity from last week.
IV. CHOOSE YOUR OWN DESCALATOR
Essentially the same game from Session Two, except that the students brainstorm Descalators instead of escalators.
V. DISCUSSION
The Students discuss the effects of certain escalators and descalators on conflict: how they can make conflicts worse, better, provide a lasting solution or lead to permanent embitterment.
Students play a game about international conflict using food and nuclear weapons.
VII. CLOSING ACTIVITY
Students play Synectics, a game of associations. Each student
must think up a series of words and use them as a springboard
to describe conflict.
Go Back
The goals of the third session are to familiarize students with
the merits of working in groups and sensitize them to some of
their own behaviors which contribute toward or obstruct the solving
of a group problem.
I. OPENING ACTIVITY: HUMAN PRETZEL
This hands-on game provides another opportunity for students to
experiment with different cooperative methods. The students stand
in a closely packed circle and grasp hands, and then attempt to
untangle by passing over, under and through the confines of the
human knot they have created. The game is designed to be played
without talking so that students can explore other avenues of
cooperative behavior.
II. BROKEN SQUARES ACTIVITY
The students are divided into groups and each group is given a
set of pieces to a square puzzle. The students must cooperate
with themselves and other groups to complete their puzzle. The
students are not allowed to talk during the game. This game is
designed to give students a practical experience with which to
study their own behaviors and assess their effectiveness in a
group effort.
III. LINKS
Students playing this game learn to work together by sitting with
their backs to each other, locking arms, and attempting to stand.
This game is also played without speaking, and since the players
cannot really see each other, they must be especially sensitive
to each other's movements and positions.
Students then discuss how working together (cooperation) made
their job easier, while working individually(competition) made
the job easier.
The whole class brainstorms social problems (i.e. problems in their community, international conflicts, domestic violence, etc.) and how cooperation could be used to solve them. The students then take one of these problems and possible solutions with the aim of developing their own peace game centered on solving the problem.
Session 5: Violence and Society
Students study the effects and severity of Violence as a conflict escalator.
A memory game where students face each other, then turn, make physical changes (take off hat, etc.). The students then face each other again, and each one must point out the changes in the other.
II. CASE STUDY ACTIVITY: THE STORY OF QUENTIN CARTER
A case study of Quentin Carter, a 12 year old boy who was gunned down by a 16 year old. Students analyse the conflict, looking for specific escalators and their effects towards the conflict's final face off.
Students pretend that they are the Secretary to Dr. Martin Luther King, who is out for the day. Students try to mediate conflicts that come into their office, matching specific escalators to descalators.
Session 6: Race and Gender Issues Workshop.
The race and gender workshop is designed to demonstrate how victims of racial prejudice feel, and to explore more constructive ways of dealing with stereotypes and situations involving racial tension.
I. OPENING ACTIVITY: ROLE PLAY
Students observe in a role play that uses prejudice and stereotypes
.
The Students discuss their reactions to the roleplay, answering 'What If' questions in small groups.
The students discuss the role play, and teachers and students discuss their reactions to the situations as well as any personal contact with stereotypes.
The students and teachers do 2 role play sessions dealing with stereotypes. The role plays use depreciating language (i.e. a style of music or clothing that makes the person otherwise unacceptable) and later involves the exchange of racial/ethnic/religious slurs. The conversation is replayed and students can 'freeze' the replay, asking questions and suggesting possible ways in which the dispute could be moderated.
The students talk about how the conflict escalated, discussing specifically the role of stereotypes as conflict escalators.
The students talk about ways of dealing with the problems of prejudice
and stereotypes. Students share their own views and discuss possible
methods to diffuse the conflicts that can arise due to prejudice
and stereotypes.
Session 7: Brainstorming the Games
Session 7 consists of an activity period devoted to the planning
of the Peace Game which each group must bring to the festival.
The game should incorporate some of the techniques for resolving
conflict learned in the program.
I. OPENING ACTIVITY.
Students discuss the games which they have played, noting in each one the message and specific concept being taught.
Teachers and students brainstorm game ideas, and then evaluate them to determining which one is the most effective, innovative, etc. The class then chooses a topic or design for their game.
IV. CLOSING ACTIVITY
Students play the 'hide the nickel' game, during which students yell out escalators and descalators to tell the student if they are 'hotter' or 'colder.'
Session 8: Constructing the Games
Students implement the design they selected in Session 7, and talk about how it will be presented at the festival.
Students 'give' each other things that they think will improve the way they deal with conflict.
Students construct the game together.
Students play one last activity (this may be omitted due to time constraints).
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